![]() ![]() GamesRadar listed Pokémon Pinball as one of the titles they want in the 3DS Virtual Console. The New York Times editor Joe Hutsko called the rumble mechanic as innovative, stating that it will likely lead to more games that use rumble from other developers. However, they criticized the "gratuitous Pikachu appearances" and the "incorrect physics" as detracting somewhat from the pinball experience. CNET called it "more than a shameless cash-in on the Pokémon phenomenon", calling it one of the best pinball games for the Game Boy Color. Los Angeles Times editor Aaron Curtiss called it a "great game". San Jose Mercury News praised its rumble, however, noting that it "won them over". They additionally criticized the built-in rumble feature, calling it "a waste of an AAA battery" and a "nice novelty". However, they also criticized the game, lamenting the lack of other pinball-related elements and the game's poor physics. GameSpot gave it a score of 8.7, citing its use of the Game Boy Color's display and presentation. Pokémon Pinball received generally positive reviews, holding an aggregate score of 81.73% at GameRankings. Sinking the ball in the hole successfully evolves the Pokémon. Once the player has collected 3 items, the hole in the center of the board opens up. If the player hits a target with an item, the item appears on the playfield and must be collected with the ball. There are up to 7 targets on the red board, 6 on the blue board, but only 3 of them have items in them needed to evolve a Pokémon, with the others creating a time-wasting sequence before the player can hit targets again. Once you select a Pokémon, the player must hit targets on the playfield. This is the only way to add the evolved form to the player's Pokédex. "Evolution Mode," when activated, starts a 2-minute window of opportunity in which the player selects a captured Pokémon (from the current game in progress only) and attempts to evolve it into another form. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to be captured. Each hit unlocks 1/6 of an image of the Pokémon currently available for capture. Once you activate "catch mode," the player must hit the pop bumpers 6 times. "Catch Mode," when activated, starts a 2-minute window of opportunity where the player can attempt to capture a Pokémon. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select a starting location and launch the first ball into play. Each table has its own details and gameplay elements.Įach table has different playable "locations", which determine which Pokémon are available for capture. There are two tables in the game: Red and Blue. The Pokédex is saved between individual games, so it can be built up over time. Pokémon Pinball has a secondary objective hinted at by the tagline "Gotta Catch 'em All," which is to collect all 151 Pokémon to fill your Pokédex. Like any pinball game, the main objective is to get points, using the different modes of advances to score them at a higher rate. In it, the ball is a Poké Ball, and most of the objects on the table are Pokémon-related. It was released in Japan on April 14, 1999, and in North America on June 29, 1999. Additionally, the rumble feature (an enhancement available by playing the game on a GameCube via the Game Boy Player) is inaccessible, despite the Wii U GamePad having rumble capabilities.Pokémon Pinball is a pinball-based Pokémon spin-off video game for the Game Boy. The Virtual Console version of the game is incompatible with the e-Reader, so the tweaks mentioned above are impossible. The "BONUS CHALLANGE" item, which can be bought for 60 coins and allows an immediate chance of access to the Spheal bonus (ordinarily accessed, for example, by hitting bumpers 100 times in the Sapphire field) had the flagrant typo in its name corrected. ![]() The e-Reader Room can be accessed from the title screen by using the following button sequence: These adjustments were also performed in the European localizations where the e-Reader was never made available. ![]() Although no Cards were ever distributed in North America, the Room is still there and the screen was adjusted to account for the different branding of the e-Reader overseas. ![]()
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